PATCH NOTES: UPDATE 24 - SIMULATION UPDATES & MORE
Our latest F1® Clash Update contains multiple Simulation Updates, a list of Bug Fixes & More
- Improvements made to first corners across multiple tracks where cars would become unnecessarily slow
- Fixed an issue on Turn 1 at Zandvoort where cars would run off track
- Fixed cars incorrectly overtaking the Safety Car
- Fixed an issue for a Player's car not recovering fast enough when a teammate's car passes
- Fixed a bug returning Safety Car frequency to expected behaviour
- Fixed tracks having faster lap times with wet tyres and using Boosts than dry conditions
- Fixed Safety Car icon appearing below the track at Zandvoort when using aerial map view
- Fixed difference between fastest lap on Debrief screen and Player Profile screen
- Fix for some Android devices being stuck on boot
- Fixed multiple issues involving unread message pips in Club Chat
- Fixed a bug that could sometimes dramatically increase matchmaking wait times
- Fixed a bug where Rival's pit stop count is 1 higher in Debrief screen than actual count
- Fixed a bug where Pit Pass Trophy progress bar would not update in some situations
- Fixed a bug where Players would become stuck in a loop after completing a Grand Prix™ Event
- Fixed several bugs regarding Pit Pass Trophy Bar animations
- Fixed a bug where wheel rims would display incorrectly during pit stops
- Fixed a bug for Android devices where a delayed Store price would display a placeholder price instead
- Changes to GP Event difficulty communication text
- Improvements to Player statistics making them more readable
- Changes to the matchmaking flow preventing players from freely targeting easier Rivals
- Additional bug fixes, backend updates and optimisation changes